A fictional world · Knock on Wood Studios

What will you do when the outbreak starts?

At first, it is one impossible report. Then the roads close. Someone you love stops answering. The outbreak is the emergency. What people do next becomes the world.

Worldfront uplinkTransmission 09·08·26
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Signal state / approaching

01 / BEFORE THE TRUTH

No one knows what is happening. Everyone must decide.

Stay. Run. Report in. Find your people. Every choice saves something. Every choice leaves something behind.

“There is no clean choice. Only the one you can live with.”

02 / CHOOSE YOUR WAY IN

One outbreak. Four ways to live through it.

Play the decision. Watch the fallout. Read what survives. Investigate what was buried.

01

Play

Take the first shift. Make the call. Live with what follows.

First assignment · September 8

02

Watch

Stand beside the people holding the line and those trapped behind it.

Field reports · In production

03

Read

Follow the people who survive and the children who inherit their rules.

Stories · In development

04

Investigate

Open the files. Compare the testimony. Find what the record tried to bury.

Evidence files · Forthcoming

03 / WHAT THE FIRST NIGHT BUILDS

The first night ends. Its consequences last generations.

This world begins in panic, then follows the systems people build to keep panic from returning.

The first days

First Containment

The dead move. The old systems hold. People with minutes to act write rules meant to last one night.

The world after

The Long Containment

Those rules become borders, professions, rituals, privilege, and fear. A generation born inside containment must decide what still deserves to survive.

04 / FIRST CONTACT

The first signal arrives September 8.

Get it first. Then decide how far into the outbreak you are willing to go.

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